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Exploring User Experience and Flow Indications in Mixed Reality

Helland, Stine Olsen
Master thesis
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master thesis (2.470Mb)
URI
https://hdl.handle.net/11250/2760237
Date
2021-06-01
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  • Master theses [137]
Abstract
This thesis investigates a user-centered approach to developing a Virtual Reality (VR) application and exploring Mixed Reality (MR). The intention of the VR application is to encourage cooperation and effective work, as well as an enjoyable experience. This is achieved by facilitating for progress during a problem-solving session and offering users the possibility to switch to another room for recreation. A theoretical background presents VR and presence, followed by introducing flow and relating these through a review of previous research. Research through design lays the foundation for this research as the exploration and knowledge is gained through the implementation of design and development of an artefact through a user centered approach. Agile is utilized as the methodology for the development of the VR application. Agile methodology consists of sequential sprints each resulting in a usable product to potential users, leading to continuous feedback. This process is described, and the result, a VR application, is presented together with findings investigating the relationship between the user experience and flow, indicating that the user’s experience of usability impacts flow indications. The thesis lays the ground for further research on the use of VR as an effective facilitator for cooperation as well as for exploring how AI can be implemented to facilitate execution of tasks in a VR environment. Further research on how usability affects presence and the feeling of flow is also suggested.
Publisher
The University of Bergen
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