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dc.contributor.authorGillmann, Christina
dc.contributor.authorSmit, Noeska Natasja
dc.contributor.authorGroller, Eduard
dc.contributor.authorPreim, Bernhard
dc.contributor.authorVilanova, Anna
dc.contributor.authorWischgoll, Thomas
dc.date.accessioned2022-03-18T14:18:01Z
dc.date.available2022-03-18T14:18:01Z
dc.date.created2021-09-28T15:05:21Z
dc.date.issued2021
dc.identifier.issn0272-1716
dc.identifier.urihttps://hdl.handle.net/11250/2986251
dc.description.abstractThe medical domain has been an inspiring application area in visualization research for many years already, but many open challenges remain. The driving forces of medical visualization research have been strengthened by novel developments, for example, in deep learning, the advent of affordable VR technology, and the need to provide medical visualizations for broader audiences. At IEEE VIS 2020, we hosted an Application Spotlight session to highlight recent medical visualization research topics. With this article, we provide the visualization community with ten such open challenges, primarily focused on challenges related to the visualization of medical imaging data. We first describe the unique nature of medical data in terms of data preparation, access, and standardization. Subsequently, we cover open visualization research challenges related to uncertainty, multimodal and multiscale approaches, and evaluation. Finally, we emphasize challenges related to users focusing on explainable AI, immersive visualization, P4 medicine, and narrative visualization.en_US
dc.language.isoengen_US
dc.publisherIEEEen_US
dc.titleTen Open Challenges in Medical Visualizationen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionacceptedVersionen_US
dc.rights.holderCopyright 2021 IEEE.en_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode2
dc.identifier.doi10.1109/MCG.2021.3094858
dc.identifier.cristin1939942
dc.source.journalIEEE Computer Graphics and Applicationsen_US
dc.source.pagenumber7-15en_US
dc.identifier.citationIEEE Computer Graphics and Applications. 2021, 41 (5), 7-15.en_US
dc.source.volume41en_US
dc.source.issue5en_US


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