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dc.contributor.authorSyvertsen, Andre
dc.contributor.authorde Gortari, Angelica Beatriz Ortiz
dc.contributor.authorKing, Daniel L.
dc.contributor.authorPallesen, Ståle
dc.date.accessioned2022-06-09T12:37:16Z
dc.date.available2022-06-09T12:37:16Z
dc.date.created2022-04-08T11:07:41Z
dc.date.issued2022
dc.identifier.issn1455-0725
dc.identifier.urihttps://hdl.handle.net/11250/2998170
dc.description.abstractAims: Mobile gaming is a dominant form of gaming, known for its portability and for game characteristics that motivate continuous play and spending. Such involvement may also turn problematic, but research on problem gaming (PG) has tended to focus on non-mobile forms of gaming. The study was based on a cross-sectional observational design where students in upper secondary schools were recruited to a survey about mobile gaming. The age of the respondents ranged from 16 to 23 years (n = 519; 52.4% men; mean age = 17.2 years, SD = 1.1). Methods: We examined (1) gaming frequency, gaming contexts, and in-game spending in relation to PG; (2) gaming context in relation to academic achievement and sleep quality; and (3) PG according to gaming platform (i.e., playing on mobile, console/computer, or mixed platforms) with Kruskal−Wallis tests, chi-square tests and Spearman rank-order correlations. Results: PG was positively associated with mobile gaming hours per week (η2 = .02, p < .01), minutes per session (η2 = .03, p < .001), making in-app purchases (Cramer's V = .15, p < .05), and gaming during homework (Cramer's V = .14, p < .05). Statistically significant associations were found between mobile gaming in bed and later sleep midpoint for weekdays (rs = .18, p < .001) and weekends (rs = .11, p < .05). Mixed platform gamers had increased likelihood of PG, console/computer gamers had increased likelihood of being at risk for PG, and mobile gamers had lower risk for PG (Cramer's V = .18, p < .001). Conclusion: Future studies should include specific measures of mobile gaming as it appears implicated in problem gaming, albeit to a lesser degree than console and computer gaming.en_US
dc.language.isoengen_US
dc.publisherSageen_US
dc.relation.urihttps://journals.sagepub.com/doi/full/10.1177/14550725221083189
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleProblem mobile gaming: The role of mobile gaming habits, context, and platformen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright 2022 The Author(s)en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.1177/14550725221083189
dc.identifier.cristin2016148
dc.source.journalNordic Studies on Alcohol and Drugsen_US
dc.identifier.citationNordic Studies on Alcohol and Drugs. 2022.en_US


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