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dc.contributor.authorJeno, Lucas Matias
dc.contributor.authorEgelandsdal, Kjetil
dc.contributor.authorGrytnes, John Arvid
dc.date.accessioned2022-10-03T12:33:23Z
dc.date.available2022-10-03T12:33:23Z
dc.date.created2022-10-02T09:45:13Z
dc.date.issued2022
dc.identifier.issn2666-5573
dc.identifier.urihttps://hdl.handle.net/11250/3023375
dc.description.abstractMuch research on mobile learning is cross-sectional or lacks a theoretical basis for investigating the mechanisms of mobile learning and achievement. This may be a concern as well-formulated theoretical frameworks allow results to be interpreted and contextualized in a coherent and integrated fashion that could then be valuable when interpreting findings in educational contexts. The main aim of this study was to investigate biology students’ experiences of using a mobile application for learning about species identification. We use Self-Determination Theory as a guiding framework to investigate students’ experiences of need-satisfaction of autonomy, competence, and relatedness within a mobile application, and whether this influences students’ learning processes. We conducted four focus groups with 26 biology students in higher education. Based on our thematic analysis, we find that students experienced the satisfaction of all three psychological needs while using the mobile application. Specifically, students’ needs were satisfied by experiencing choice, feedback, mastery, cooperation, and discussion. These elements in turn were related to the process of identifying species. Contradictory to what we expected, students reported more learning from a traditional textbook, compared to the mobile application. Our results provide useful information for learning designers, which suggests that it is important to take need-satisfaction into consideration when designing technology. Our study offers new insight into the underlying need-satisfying experiences of mobile learning, and it provides an understanding of how the different elements of need-satisfaction contribute to different species identification processes.en_US
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleA qualitative investigation of psychological need-satisfying experiences of a mobile-learning application: A Self-Determination Theory approachen_US
dc.title.alternativeA qualitative investigation of psychological need-satisfying experiences of a mobile-learning application: A Self-Determination Theory approachen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright 2022 the authorsen_US
dc.source.articlenumber100108en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doi10.1016/j.caeo.2022.100108
dc.identifier.cristin2057432
dc.source.journalComputers & Education Openen_US
dc.relation.projectNorges forskningsråd: 275681en_US
dc.identifier.citationComputers & Education Open. 2022, 3, 100108.en_US
dc.source.volume3en_US


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