Blar i Department of Information Science and Media Studies på dokumenttype "Chapter"
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Addressing the ethical principles of the Norwegian National Strategy for AI in a kindergarten allocation system
(Chapter, 2020)The Norwegian National Strategy for Artificial Intelligence (NNSAI) published in 2020 includes seven principles of ethical AI. This paper explores whether those seven principles are stated in a clear enough way and are ... -
The AI Act and the risks posed by generative AI models
(Chapter, 2023)This position paper presents work in progress on the foundation of the not yet finalized AI Act and discusses whether the proposed AI Act has the resources to adequately identify and mitigate the risks posed by generative ... -
Automated Claim Detection for Fact-checking: A Case Study using Norwegian Pre-trained Language Models
(Chapter, 2023)We investigate to what extent pre-trained language models can be used for automated claim detection for fact-checking in a low resource setting. We explore this idea by fine-tuning four Norwegian pre-trained language models ... -
Automatic Detection of Manipulative Consent Management Platforms and the Journey into the Patterns of Darkness
(Chapter, 2023)We study how to automatically classify different types of manipulative interface design pattern for Content Management Platforms (CMPs), also known as a cookie consents. Our approach uses a scraper to extract different ... -
Bias mitigation with AIF360: A comparative study
(Chapter, 2020)The use of artificial intelligence for decision making raises concerns about the societal impact of such systems. Traditionally, the product of a human decision-maker are governed by laws and human values. Decision-making ... -
Boosting Health? Examining the Role of Nutrition Labels and Preference Elicitation Methods in Food Recommendation
(Chapter, 2022)How users evaluate a recommender system goes beyond the accuracy of the presented content. For food recommendation, users differ in terms of the needs they have. We investigated whether users with different levels of health ... -
Breathing Life Into Biomechanical User Models
(Chapter, 2022)Forward biomechanical simulation in HCI holds great promise as a tool for evaluation, design, and engineering of user interfaces. Although reinforcement learning (RL) has been used to simulate biomechanics in interaction, ... -
The Cholesterol Factor: Balancing Accuracy and Health in Recipe Recommendation Through a Nutrient-Specific Metric
(Chapter, 2021)Whereas many food recommender systems optimize for users’ preferences, health is another but often overlooked objective. This paper aims to recommend relevant recipes that avoid nutrients that contribute to high levels of ... -
Citizens’ news use during Covid-19 Concerns about misinformation and reliance on local news in Denmark, Finland, Norway, and Sweden
(Chapter, 2023)This chapter analyses how citizens in four Nordic countries navigated the complex information environment during the Covid-19 pandemic, where news from various sources mixed with abundant information across digital platforms. ... -
Coalition Logic for Specification and Verification of Smart Contract Upgrades
(Lecture Notes in Computer Science;13753, Chapter, 2022)It has been argued in the literature that logics for reasoning about strategic abilities, and in particular coalition logic (CL), are well-suited for verification of properties of smart contracts on a blockchain. Smart ... -
Commercial Services, Enclosure and Legitimacy: Comparing Contexts and Strategies for Public Service Media Funding and Development
(Chapter, 2008)European public broadcasters have long since ceased to be solely publicly financed. But the inherently controversial licence fee on television sets has remained a key source of funding. Facing an increasingly complex digital ... -
The Cultural Value of Games: Computer Games and Cultural Policy in Europe
(Changing Media, Changing Europe, Chapter; Peer reviewed, 2008)In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection on why and how games might be a part of a future European cultural policy. To readers who are only vaguely familiar with ... -
Cut scenes
(Chapter; Peer reviewed, 2014) -
Dark Play in Dishonored
(Chapter, 2015) -
Dataspillanalyse: reisen og kartet
(Chapter; Peer reviewed, 2008) -
Dead Rising and the Gameworld Zombie
(Chapter, 2019)This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its construction of the gameworld interface. Drawing on Weise’s (2009) research on ludic adaptations of the zombie and in particular ... -
Designing for Collaborative Video Editing
(Chapter; Peer reviewed, 2022)This paper explores the design space of collaborative video editing through a series of design workshops with video editors. Collaborative video editing can be supported by adding awareness features or other well-known ... -
Designing for Control in Nurse-AI Collaboration During Emergency Medical Calls
(Chapter, 2023)AI-powered symptom checkers are automating the work of telephone triage nurses in assessing patient urgency. Yet, these systems exclude several vulnerable patient groups and overlook telenurses’ competent interaction with ... -
Detecting Out-of-Context Image-Caption Pair in News: A Counter-Intuitive Method
(Chapter, 2023)The growth of misinformation and re-contextualized media in social media and news leads to an increasing need for fact-checking methods. Concurrently, the advancement in generative models makes cheapfakes and deepfakes ...