Blar i Department of Information Science and Media Studies på dokumenttype "Chapter"
Viser treff 1-20 av 31
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Addressing the ethical principles of the Norwegian National Strategy for AI in a kindergarten allocation system
(Chapter, 2020)The Norwegian National Strategy for Artificial Intelligence (NNSAI) published in 2020 includes seven principles of ethical AI. This paper explores whether those seven principles are stated in a clear enough way and are ... -
Bias mitigation with AIF360: A comparative study
(Chapter, 2020)The use of artificial intelligence for decision making raises concerns about the societal impact of such systems. Traditionally, the product of a human decision-maker are governed by laws and human values. Decision-making ... -
The Cholesterol Factor: Balancing Accuracy and Health in Recipe Recommendation Through a Nutrient-Specific Metric
(Chapter, 2021)Whereas many food recommender systems optimize for users’ preferences, health is another but often overlooked objective. This paper aims to recommend relevant recipes that avoid nutrients that contribute to high levels of ... -
Commercial Services, Enclosure and Legitimacy: Comparing Contexts and Strategies for Public Service Media Funding and Development
(Chapter, 2008)European public broadcasters have long since ceased to be solely publicly financed. But the inherently controversial licence fee on television sets has remained a key source of funding. Facing an increasingly complex digital ... -
The Cultural Value of Games: Computer Games and Cultural Policy in Europe
(Changing Media, Changing Europe, Chapter; Peer reviewed, 2008)In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection on why and how games might be a part of a future European cultural policy. To readers who are only vaguely familiar with ... -
Cut scenes
(Chapter; Peer reviewed, 2014) -
Dark Play in Dishonored
(Chapter, 2015) -
Dataspillanalyse: reisen og kartet
(Chapter; Peer reviewed, 2008) -
Dead Rising and the Gameworld Zombie
(Chapter, 2019)This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its construction of the gameworld interface. Drawing on Weise’s (2009) research on ludic adaptations of the zombie and in particular ... -
Emphatic and Ecological Sounds in Gameworld Interfaces
(Chapter, 2017)This chapter discusses the weaknesses and strengths of the concepts and theories that are commonly used to understand game sound, and describes a gameplay-sensitive, ecological perspective based on the idea of gameworld ... -
Experiments in Lifelog Organisation and Retrieval at NTCIR
(The Information Retrieval Series;43, Chapter, 2021)Lifelogging can be described as the process by which individuals use various software and hardware devices to gather large archives of multimodal personal data from multiple sources and store them in a personal data archive, ... -
ImageCLEF 2019: Multimedia retrieval in lifelogging, medical, nature, and security applications
(Lecture Notes in Computer Science, Chapter; Peer reviewed; Journal article, 2019)This paper presents an overview of the foreseen ImageCLEF 2019 lab that will be organized as part of the Conference and Labs of the Evaluation Forum - CLEF Labs 2019. ImageCLEF is an ongoing evaluation initiative (started ... -
Introduction: Playful Transgressions
(Chapter; Peer reviewed, 2019) -
Journalism after the monopoly on publishing has been broken
(Chapter, 2008)Most journalism that focuses on mass media in Norway has a business orientation. A broader media journalism with a more varied approach may make a decisive contribution to the re-definition of journalism and the role of ... -
Kva er dataspel? Folkeopplysning for professorar
(Chapter; Peer reviewed, 2012) -
Left in the dark: playing computer games with the sound turned off
(Ashgate Popular and Folk Music Series, Chapter; Peer reviewed, 2008) -
A Model Based Slicing Technique for Process Mining Healthcare Information
(Chapter, 2020)Process mining is a powerful technique which uses an organization’s event data to extract and analyse process flow information and develop useful process models. However, it is difficult to apply process mining techniques ... -
No Finite Model Property for Logics of Quantified Announcements
(Chapter, 2021)Quantification over public announcements shifts the perspective from reasoning strictly about the results of a particular announcement to reasoning about the existence of an announcement that achieves some certain epistemic ... -
Omskolering av portvakter
(Chapter, 2009)Med utgangspunkt i tre eksempler drøftes hvordan Internetts sjangrer og normer påvirker journalistikken og hvordan vi tenker om den.