Virtuality and depiction in video game representation
Journal article, Peer reviewed
Accepted version
Permanent lenke
https://hdl.handle.net/11250/2722824Utgivelsesdato
2019Metadata
Vis full innførselSamlinger
Originalversjon
10.1177/1555412017727688Sammendrag
This article seeks to clarify the role of the image in video game representation. I argue that virtuality is incompatible with depictive representation and that the distinction between virtual environments and interactive depiction is important in game theory and analysis. In the first part, I combine a critical modification of Kendall Walton’s concept of reflexive representation with Edmund Husserl’s concept of image consciousness, in order to clarify the ontological difference between physical models and depictive images. In the second part, I discuss the relationship between physical models and virtual things, and the difference between photographic depiction and screen-mediated prosthetic vision. Finally, I show how this theoretical framework can help clarify the nature of interactive depiction in games.